Indie Game Studio — Est. 2024

DODI GAME STUDIOS // We make worlds worth getting lost in

An independent game development studio driven by passion for deep, immersive, story-driven experiences. We don't follow trends — we build the games we wish existed.

UE5
Engine
2024
Founded
APR 10
Launch
Scroll to explore
Our Origin

Born from
a passion
for gaming.

Dodi Game Studios started with a simple question: why aren't there more games that treat players like intelligent adults? Games with real systems, real consequences, real stories worth experiencing.

We're an independent studio — no publisher pressure, no investor timelines, no compromise. Just a team obsessed with building worlds that feel alive and matter.

Our focus is multiplayer-first game development. We believe the best experiences are shared ones — fighting alongside friends, building together, competing, surviving. Every game we build is designed from the ground up with real multiplayer depth at its core.

Our debut game, Rise of The Newborns, is the result of years of work and that obsession — a dystopian open-world survival RPG with online co-op, built in Unreal Engine 5, launching April 10, 2026.

The best games aren't played alone. We build worlds where every friend you bring makes it better.
studio_manifest.cpp
1// Dodi Game Studios — Core Philosophy
2
3class DodiGameStudios {
4  public:
5    string type = "Independent";
6    string engine = "Unreal Engine 5";
7    string focus = "Multiplayer First";
8    bool publisher = false;
9    bool microtransactions = false;
10    bool communityDriven = true;
11    bool onlineCoop = true;
12
13    void build() {
14      // Better together. Always.
15      ship("when it's ready");
16    }
17};
ACTIVE PROJECT
Rise of The Newborns
Our Values

What we
stand for.

These aren't words on a page — they're the rules we follow every day when we sit down to build.

01
🎮
Player First

Every decision — from mechanics to UI — starts with one question: is this good for the player? Not the studio. Not the investor. The player.

02
🔁
Community Driven

We actively listen. Discord, Steam forums — we're in every conversation. What gets built next is shaped directly by the people playing.

03
🔬
Deep Systems

We don't do shallow. Every system — inventory, health, economy — has real depth and interacts with everything else meaningfully.

04
🚀
Always Evolving

Launch is not the finish line — it's the starting gun. We iterate, improve, expand. A game released is a promise to keep getting better.

Our Specialty

Multiplayer
at the core.

We don't bolt multiplayer on after the fact. Every game we build starts with one question: how does this feel when you play it with someone else?

🌐
Built for Online Play

Our architecture is designed multiplayer-first from day one. Netcode, server-side validation, lag compensation — we treat online play as a first-class citizen, not an afterthought.

Online Co-op PvE Multiplayer Dedicated Servers Steam Multiplayer
🤝
Friends Make It Better

Every system we design — base building, extraction, crafting, factions — is richer when played with friends. Division of labor, shared risk, shared victory.

⚔️
Faction vs Faction

Multiplayer isn't just co-op. Rival factions, contested resources, and PvP zones create natural conflict and emergent stories that solo play simply can't replicate.

🔧
Scalable Sessions

Play solo when you want quiet. Invite friends when you want chaos. Our systems scale gracefully from lone survivor to full squad without losing balance.

📡
Always Connected

Cross-session persistence, shared world state, and community events. The world keeps moving whether you're logged in or not — and your faction needs you.

100%
of our games support multiplayer
Co-op
Online cooperative play in every title
UE5
Unreal's best-in-class netcode
Solo+
Always playable alone, always better together
// manifesto
WE BUILD WORLDS, NOT PRODUCTS.
WE LISTEN TO PLAYERS, NOT INVESTORS.
WE SHIP WHEN IT'S READY.
MULTIPLAYER IS NOT A FEATURE.
IT'S THE FOUNDATION.

These are the words we come back to every time a decision gets hard. They remind us why we started — and where we're going.

Leadership

The person
behind it all.

DO
Doğan Oral
CEO CTO Founder

Doğan Oral is the founder and driving force behind Dodi Game Studios. Wearing both the CEO and CTO hats, he leads the studio's vision while staying hands-on in the technical trenches — architecting systems, writing code, and making sure every decision serves the player experience.

His belief is simple: great multiplayer games are built by people who actually play them. That philosophy shapes everything at Dodi Game Studios — from the netcode architecture to the design of the extraction system in Rise of The Newborns.

🎮
Game Designer
Responsible for the full game design of Rise of The Newborns — from faction mechanics to the jigsaw inventory and extraction systems.
⚙️
Technical Director
Leads all technical decisions — engine architecture, multiplayer netcode, Unreal Engine 5 implementation and performance optimization.
🚀
Studio Vision
Sets the long-term direction of Dodi Game Studios — building a reputation for deep, multiplayer-first games that respect the player.
Current Project

Our debut title.

Early Access — Apr 10
RISE OFTHE NEWBORNS
Dystopian Survival RPG · PC
Coming to Steam
Rise of The Newborns
Open World · Survival RPG · Extraction · Co-op

A dystopian open-world survival RPG. You are a Newborn — the last generation immune to the VAS plague. Build your hideout, choose your faction, run extractions, and fight for humanity's future against AXIOM.

Jigsaw Inventory
Extraction Runs
Limb Health System
6 Factions
Base Building
Online Co-op
Deep Crafting
Trade Economy
Contact

Let's talk.

Press, partnerships, player feedback — we read everything and respond to what we can.